[preset00]
fRating=3.000
fGammaAdj=1.560
fDecay=0.800
fVideoEchoZoom=1.007
fVideoEchoAlpha=0.500
nVideoEchoOrientation=1
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.701
fWaveSmoothing=0.684
fWaveParam=0.580
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.292
fZoomExponent=1.00000
fShader=1.000
zoom=0.95100
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=0.010
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.025
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=0.500
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=1.350
mv_r=1.000
mv_g=1.000
mv_b=0.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=2.02310
wavecode_0_smoothing=0.00000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_init1=t2 = 0;
wave_0_init2=t3 = 0;
wave_0_init3=t4 = 0;
wave_0_init4=cl = 0;
wave_0_per_frame1=bb = bb*0.99 + bass*0.02;
wave_0_per_frame2=mm = mm*0.99 + mid*0.02;
wave_0_per_frame3=tt = tt*0.99 + treb*0.02;
wave_0_per_frame4=
wave_0_per_frame5=mx = max(max(bb,mm),tt);
wave_0_per_frame6=mn = min(min(bb,mm),tt);
wave_0_per_frame7=
wave_0_per_frame8=r = (bb-mn)/(mx-mn);
wave_0_per_frame9=g = (mm-mn)/(mx-mn);
wave_0_per_frame10=b = (tt-mn)/(mx-mn);
wave_0_per_frame11=
wave_0_per_point1=tt3 = tt3*0.6 + (value1)*1;
wave_0_per_point2=tt2 = tt2*0.7 + tt3*0.2;
wave_0_per_point3=tt1 = tt1*0.8 + tt2*0.1;
wave_0_per_point4=d = d*0.9 + tt1*0.2;
wave_0_per_point5=
wave_0_per_point6=x = 0.5 + d*sample*(1-sample);
wave_0_per_point7=y =  -0.05 + sample*1.1;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=6
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_frame1=h=q5;
wave_1_per_frame2=s = 0.8;
wave_1_per_frame3=l= 0.5;
wave_1_per_frame4=//
wave_1_per_frame5=//                            HSL to RGB by PieturP
wave_1_per_frame6=cc=(6*h);
wave_1_per_frame7=cc=if(below(cc,1),0,if(below(cc,2),1,if(below(cc,3),2,if(below(cc,4),3,if(below(cc,5),4,5)))));
wave_1_per_frame8=zf=(6*h)-cc;
wave_1_per_frame9=zm=l;
wave_1_per_frame10=zp=l*(1-s);
wave_1_per_frame11=zq=l*(1-s*zf);
wave_1_per_frame12=zt=l*(1-s*(1-zf));
wave_1_per_frame13=monitor=zq;
wave_1_per_frame14=rr=if(equal(cc,0),zm,if(equal(cc,1),zq,if(equal(cc,2),zp,if(equal(cc,3),zp,if(equal(cc,4),zt,zm)))));
wave_1_per_frame15=gg=if(equal(cc,0),zt,if(equal(cc,1),zm,if(equal(cc,2),zm,if(equal(cc,3),zq,if(equal(cc,4),zp,zp)))));
wave_1_per_frame16=bb=if(equal(cc,0),zp,if(equal(cc,1),zp,if(equal(cc,2),zt,if(equal(cc,3),zm,if(equal(cc,4),zm,zq)))));
wave_1_per_frame17=rr=if(equal(s,0),l,rr);
wave_1_per_frame18=gg=if(equal(s,0),l,gg);
wave_1_per_frame19=bb=if(equal(s,0),l,bb);
wave_1_per_frame20=r=rr;
wave_1_per_frame21=g=gg;
wave_1_per_frame22=b=bb;
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=phs=-sample * 0.4 ;
wave_1_per_point3=tm=.25*q4+.75*atan(1*sin(q4*sin(q4+treb_att*.1)+time)) + phs*2 - 0.02;
wave_1_per_point4=
wave_1_per_point5=flip=flip+1;
wave_1_per_point6=flip=flip*below(flip,2);
wave_1_per_point7=
wave_1_per_point8=xp=0;
wave_1_per_point9=yp=(flip*0.4-0.2)*(sample);
wave_1_per_point10=zp=0;
wave_1_per_point11=
wave_1_per_point12=//spin;
wave_1_per_point13=ang=tm*23 + sin(tm*76 + time*4)*0.3;;
wave_1_per_point14=sa=sin(ang);ca=cos(ang);
wave_1_per_point15=xr=xp*sa + yp*ca;
wave_1_per_point16=yr=xp*ca - yp*sa;
wave_1_per_point17=zr=zp;
wave_1_per_point18=
wave_1_per_point19=xp=xr;
wave_1_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_1_per_point21=zp=zr;
wave_1_per_point22=
wave_1_per_point23=//wrist movement;
wave_1_per_point24=ang=0.5*(sin(tm*2)+sin(tm*1.248));
wave_1_per_point25=
wave_1_per_point26=xq=xp;
wave_1_per_point27=sa=sin(ang);ca=cos(ang);
wave_1_per_point28=yq=yp*sa + zp*ca;
wave_1_per_point29=zq=yp*ca - zp*sa;
wave_1_per_point30=
wave_1_per_point31=
wave_1_per_point32=ang=tm*8;
wave_1_per_point33=sa=sin(ang);ca=cos(ang);
wave_1_per_point34=xp=xq*sa + yq*ca;
wave_1_per_point35=yp=xq*ca - yq*sa;
wave_1_per_point36=zp=zq;
wave_1_per_point37=
wave_1_per_point38=//forearm movement;
wave_1_per_point39=zp=zp-0.3;
wave_1_per_point40=ang=3.14 + (sin(tm*2 - 0.5)+sin(tm*1.237))*1.25;
wave_1_per_point41=xq=xp;
wave_1_per_point42=sa=sin(ang);ca=cos(ang);
wave_1_per_point43=yq=yp*sa + zp*ca;
wave_1_per_point44=zq=yp*ca - zp*sa;
wave_1_per_point45=
wave_1_per_point46=//upper arm twist
wave_1_per_point47=ang=-1.0 + 0.5*(cos(tm*3 + 0.5)+cos(tm*0.867));
wave_1_per_point48=xp=xq*sa + yq*ca;
wave_1_per_point49=yp=xq*ca - yq*sa;
wave_1_per_point50=zp=zq;
wave_1_per_point51=
wave_1_per_point52=//upper arm outward;
wave_1_per_point53=zp=zp-0.35;
wave_1_per_point54=ang=(cos(tm*1)+cos(tm*0.653))*0.875 - 1.05;
wave_1_per_point55=sa=sin(ang);ca=cos(ang);
wave_1_per_point56=xq=xp*sa + zp*ca;
wave_1_per_point57=yq=yp;
wave_1_per_point58=zq=xp*ca - zp*sa;
wave_1_per_point59=
wave_1_per_point60=//upper arm up down;
wave_1_per_point61=ang=0.5*(cos(tm*1.273)+cos(tm));
wave_1_per_point62=xp=xq;
wave_1_per_point63=sa=sin(ang);ca=cos(ang);
wave_1_per_point64=yp=yq*ca - zq*sa;
wave_1_per_point65=zp=yq*sa + zq*ca;
wave_1_per_point66=
wave_1_per_point67=//xp=xq;yp=yq;zp=zq;
wave_1_per_point68=
wave_1_per_point69=//project into screenspace and draw on screen
wave_1_per_point70=zp=zp+1.5;
wave_1_per_point71=xs=xp/zp;
wave_1_per_point72=ys=yp/zp;
wave_1_per_point73=
wave_1_per_point74=x=xs+0.5;
wave_1_per_point75=y=ys*1.3+0.5;
wave_1_per_point76=
wave_1_per_point77=
wave_1_per_point78=a=(1-sample);
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=27
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=7
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.48652
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=0.300
shapecode_0_g=0.300
shapecode_0_b=0.300
shapecode_0_a=0.100
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shapecode_1_enabled=1
shapecode_1_sides=6
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=7
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.27048
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=0.200
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=1.000
shape_1_per_frame1=ang = ang + 10*sin(time*.8);
shape_1_per_frame2=vol = 0.167*(bass+mid+att);
shape_1_per_frame3=xamptarg = if(equal(frame%15,0),min(0.5*vol*bass_att,0.5),xamptarg);
shape_1_per_frame4=xamp = xamp + 0.5*(xamptarg-xamp);
shape_1_per_frame5=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
shape_1_per_frame6=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
shape_1_per_frame7=xpos = xpos + 0.001*xspeed;
shape_1_per_frame8=yamptarg = if(equal(frame%15,0),min(0.3*vol*treb_att,0.5),yamptarg);
shape_1_per_frame9=yamp = yamp + 0.5*(yamptarg-yamp);
shape_1_per_frame10=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
shape_1_per_frame11=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
shape_1_per_frame12=ypos = ypos + 0.001*yspeed;
shape_1_per_frame13=x = centerx;
shape_1_per_frame14=y = abs(centery-1);
shape_1_per_frame15=centerx = 1.75*xpos + 0.5;
shape_1_per_frame16=centery = 1.75*ypos + 0.5;
shape_1_per_frame17=r2 = .5+.2*sin(time*.666);
shape_1_per_frame18=g2 = .5+.2*sin(time*.555);
shape_1_per_frame19=b2 = .5+.2*sin(time*.777);
shape_1_per_frame20=rad = rad + bass*.1;
shape_1_per_frame21=border_r = bass*.3;
shape_1_per_frame22=border_g = treb*.3;
shape_1_per_frame23=border_b = mis*.3;
shape_1_per_frame24=r = if(above(bass,1.3),1,0);
shape_1_per_frame25=g = if(above(bass,1.3),1,0);
shape_1_per_frame26=b = if(above(bass,1.3),1,0);
shape_1_per_frame27=//thanks zylot
shapecode_2_enabled=1
shapecode_2_sides=6
shapecode_2_additive=0
shapecode_2_thickOutline=1
shapecode_2_textured=0
shapecode_2_num_inst=15
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.23067
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=0.400
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=1.000
shape_2_per_frame1=ang = ang + 10*sin(time*.8);
shape_2_per_frame2=vol = 0.167*(bass+mid+att);
shape_2_per_frame3=xamptarg = if(equal(frame%15,0),min(0.5*vol*bass_att,0.5),xamptarg);
shape_2_per_frame4=xamp = xamp + 0.5*(xamptarg-xamp);
shape_2_per_frame5=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
shape_2_per_frame6=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
shape_2_per_frame7=xpos = xpos + 0.001*xspeed;
shape_2_per_frame8=yamptarg = if(equal(frame%15,0),min(0.3*vol*treb_att,0.5),yamptarg);
shape_2_per_frame9=yamp = yamp + 0.5*(yamptarg-yamp);
shape_2_per_frame10=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
shape_2_per_frame11=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
shape_2_per_frame12=ypos = ypos + 0.001*yspeed;
shape_2_per_frame13=x = centerx;
shape_2_per_frame14=y = abs(centery-1);
shape_2_per_frame15=centerx = 1.75*xpos + 0.5;
shape_2_per_frame16=centery = 1.75*ypos + 0.5;
shape_2_per_frame17=r2 = .5+.2*sin(time*.666);
shape_2_per_frame18=g2 = .5+.2*sin(time*.555);
shape_2_per_frame19=b2 = .5+.2*sin(time*.777);
shape_2_per_frame20=rad = rad + bass*.1;
shape_2_per_frame21=border_r = bass*.3;
shape_2_per_frame22=border_g = treb*.3;
shape_2_per_frame23=border_b = mis*.3;
shape_2_per_frame24=r = if(above(bass,1.3),1,0);
shape_2_per_frame25=g = if(above(bass,1.3),1,0);
shape_2_per_frame26=b = if(above(bass,1.3),1,0);
shape_2_per_frame27=//thanks zylot
shapecode_3_enabled=0
shapecode_3_sides=6
shapecode_3_additive=0
shapecode_3_thickOutline=1
shapecode_3_textured=0
shapecode_3_num_inst=7
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.27048
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=0.200
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=1.000
shape_3_per_frame1=ang = ang + 10*sin(time*.8);
shape_3_per_frame2=vol = 0.167*(bass+mid+att);
shape_3_per_frame3=xamptarg = if(equal(frame%15,0),min(0.5*vol*bass_att,0.5),xamptarg);
shape_3_per_frame4=xamp = xamp + 0.5*(xamptarg-xamp);
shape_3_per_frame5=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
shape_3_per_frame6=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
shape_3_per_frame7=xpos = xpos + 0.001*xspeed;
shape_3_per_frame8=yamptarg = if(equal(frame%15,0),min(0.3*vol*treb_att,0.5),yamptarg);
shape_3_per_frame9=yamp = yamp + 0.5*(yamptarg-yamp);
shape_3_per_frame10=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
shape_3_per_frame11=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
shape_3_per_frame12=ypos = ypos + 0.001*yspeed;
shape_3_per_frame13=x = centerx;
shape_3_per_frame14=y = abs(centery-1);
shape_3_per_frame15=centerx = 1.75*xpos + 0.5;
shape_3_per_frame16=centery = 1.75*ypos + 0.5;
shape_3_per_frame17=r2 = .5+.2*sin(time*.666);
shape_3_per_frame18=g2 = .5+.2*sin(time*.555);
shape_3_per_frame19=b2 = .5+.2*sin(time*.777);
shape_3_per_frame20=rad = rad + bass*.1;
shape_3_per_frame21=border_r = bass*.3;
shape_3_per_frame22=border_g = treb*.3;
shape_3_per_frame23=border_b = mis*.3;
shape_3_per_frame24=r = if(above(bass,1.3),1,0);
shape_3_per_frame25=g = if(above(bass,1.3),1,0);
shape_3_per_frame26=b = if(above(bass,1.3),1,0);
shape_3_per_frame27=//thanks zylot
per_frame_init_1=batr=bass_att+treb_att;
per_frame_init_2=natr=batr;
per_frame_init_3=oldth=1;
per_frame_1=//1st beat code
per_frame_2=oldth=thresh;
per_frame_3=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_frame_4=thcha=abs(oldth-thresh);
per_frame_5=thaddict=(thaddict+thcha)/2;
per_frame_6=thspik=above(thcha,thaddict);
per_frame_7=//dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_frame_8=//dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_frame_9=
per_frame_10=//2nd beat code
per_frame_11=natr=bass_att+thresh*treb_att;
per_frame_12=cha=abs(batr-natr);
per_frame_13=spik=above(abs(cha-addict),addict);
per_frame_14=q1=spik;
per_frame_15=addict=(addict+cha)/2;
per_frame_16=
per_frame_17=//beatGEN:
per_frame_18=spik=above((below(spik,0)*thspik+spik)+thspik,0);
per_frame_19=q2=spik;
per_frame_20=pt=if(spik,time,pt);
per_frame_21=spik=if(below(time-pt,0.5),spik,1);
per_frame_22=q3=spik;
per_frame_23=q4=thresh;
per_frame_24=q5=natr;
per_frame_25=
per_frame_26=
per_frame_27=//effects here
per_frame_28=zoom=zoom+if((above(bass*2,treb)-1),-1,1)*above(cha*thresh,2)*0.2;
per_frame_29=//rot=rot+if((above(bass*2,treb)-1),-1,1)*above(cha*thresh,2)*0.1;
per_frame_30=//zoomexp=2/zoom;
per_frame_31=
per_frame_32=//dx=cos(time*3+10*spik)*0.015;
per_frame_33=//dy=sin(time*1.5+10*spik)*0.015;
per_frame_34=
per_frame_35=mv_r=log(thresh);
per_frame_36=mv_b=abs(sin(.1-thresh));
per_frame_37=mv_g=sin(time*thresh);
per_frame_38=mv_a=.1+.1*abs(sin(time*.333));
per_frame_39=
per_frame_40=ob_r=mv_a;
per_frame_41=ob_g=mv_b;
per_frame_42=ob_b=mv_g;
per_frame_43=
per_frame_44=monitor=spik;
per_frame_45=wave_r = wave_r + 0.35*sin(3*time) + 0.15*sin(2.5*time);
per_frame_46=wave_g = wave_g + 0.35*sin(2.7*time) + 0.15*sin(2.11*time);
per_frame_47=wave_b = wave_b + 0.35*sin(2.84*time) + 0.15*sin(2.3*time);
per_frame_48=wave_mystery=wave_mystery*(addict);
per_frame_49=//end effects
per_frame_50=
per_frame_51=
per_frame_52=//Some color code I've done for previous presets.
per_frame_53=//It makes beat responsive coloring that fades out slowly.
per_frame_54=//Play with it. -Goody
per_frame_55=redsine=.75+.15*bass*sin(time*.81);
per_frame_56=greensine=.75+.15*mid*sin(time*.92);
per_frame_57=bluesine=.75+.15*treb*sin(time*1.01);
per_frame_58=
per_frame_59=redif=if(above(bass,1.2),redsine,if(above(redif,.95),0,redif*.95));
per_frame_60=greenif=if(above(mid,1.2),greensine,if(above(greenif,.95),0,greenif*.95));
per_frame_61=blueif=if(above(treb,1.2),bluesine,if(above(blueif,.95),0,blueif*.95));
per_frame_62=
per_frame_63=ib_r=redif;
per_frame_64=ib_g=greenif;
per_frame_65=ib_b=blueif;
per_frame_66=//end color code
per_frame_67=
per_frame_68=cog = ocog+0.005*(bass+bass_att+(bass*bass_att)-2);
per_frame_69=ocog = below(cog,30000)*cog;
per_frame_70=
per_frame_71=//this must be at the END:
per_frame_72=oldth=thresh;
per_frame_73=batr=natr;
per_pixel_1=
per_pixel_2=w= -time*0.3; // direction (0: left; asin(1): top; (+/-)2*asin(1): right; -asin(1): bottom)
per_pixel_3=
per_pixel_4=X2 = x-0.5;
per_pixel_5=Y2 = y-0.5;
per_pixel_6=
per_pixel_7=X1 = sin(w)*X2 -cos(w)*Y2; // these 2 lines first rotate the x/y pane
per_pixel_8=Y1 = cos(w)*X2 +sin(w)*Y2;
per_pixel_9=
per_pixel_10=x = X1; // so you can use x and y as usually below
per_pixel_11=y = Y1;
per_pixel_12=
per_pixel_13=//beat vars
per_pixel_14=speedspik=q1;
per_pixel_15=spik=q2;
per_pixel_16=slowspik=q3;
per_pixel_17=thresh=q4;
per_pixel_18=natr=q5;
per_pixel_19=//end
per_pixel_20=  
per_pixel_21=  //Tiles- 
per_pixel_22=  //movement first:
per_pixel_23=  dxm=.01*cos(time*.41)+.01*sin(time*.36);
per_pixel_24=  dym=.01*cos(time*.36)+.01*sin(time*.41);
per_pixel_25=  //Now the tiles themselves:
per_pixel_26=  dx1=dxm+.01*sin(x*80+sin(time))+.005*sin((y*sin(time*.94)));
per_pixel_27=  dy1=dym+.01*sin(y*80+sin(time))+.005*sin((x*sin(time*.97)));
per_pixel_28=  //end tiles
per_pixel_29=
per_pixel_30=//added switching effects - noise & tiles.
per_pixel_31=//dx = dx+equal(slowspik,0)*(sin(-w)*dx1 - cos(-w)*dy1); // and finally the dx/dy pane is rotated back to match the x/y pane
per_pixel_32=//dy = dy+equal(slowspik,0)*(cos(-w)*dx1 + sin(-w)*dy1);
per_pixel_33=
per_pixel_34=//noise
per_pixel_35=//zoom=zoom+sin(rand(1000))*0.1*speedspik;
per_pixel_36=
per_pixel_37=//The stretchy part...
per_pixel_38=sx=sx+.25*y*sin(x*10) * 10*sin(y*.0025*time);
per_pixel_39=sy=sy+.25*x*sin(y*10) * 10*sin(x*.0025*time);
